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Character Design x Per Cubed Lab

Goal :

Fantasy game character made for use in VR game at Per Cubed Lab(Drexel University)

Tools :

Maya, Zbrush, Adobe CC, Unity

Duration :

1 Week

Role :

Displayed here are a few of the final renders of this textured posed model with normals and emissve maps before I exported the character to Unity for setup in the interactive scene.

Back View.

Side View.

Renders without the background

Clay Renders from the Zbrush sculpt.

Wireframe view.

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